The emergency organisation in C3Fire can be set up as wanted depending on the training or research goals.
The user interfaces and communication tools can be individual set-up for all participants in a training session.
In a typical setting the environment can be set up to have a four layer organisation which can be seen as a
typical hierarchical emergency organisation. The layers are the emergency alarm centre,
the command and control staff, the fire-fighting unit chiefs and the ground units.
The persons who run the system are located in the staff and fire-fighting unit chiefs' levels see figure 1.
Computer-simulated actors can exist both inside and outside the emergency organisation.
Figure 1. Example on an organisation.
The organisation is mainly defined by configuration of the human players
and the communication structures.
The organisation can be freely configuration from one to some thing around
twenty human players depending on the speed of the used computer systems.
Example on defined organisation can be a hierarchic or a flat (net work based) organisation,
see figure 2 and 3.
Figure 2: Hierarchic organisation
Figure 3: Flat (net work based) organisation
A player is mainly defined by a name,
the mail and diary tools that the player can use,
a user interface layout, and what simulated units the player controls.
The name is used as an identification name in the communication and information tools.
The player's user interface can be configured by selecting the tools that should be visible.
Read more about the user interface at
and about the user interface configuration at
More about the configuration of the players can be read at
in the session configuration.
The communication possibilities between the players are defined by the
configuration of the mail, diary, and distributed map tools.
The session manager configure the communication channels for all the players,
defining who can communicate with who and what information tool they can use.
The mail tool is a small mail system that is used to send mail between the players during the session.
The diary is a distributed tool that makes it possible to write diary notes in a shared diary base.
With the distributed map the players map tools can be configured so that the players share a map view.
This means that the map tool show the same map for the connected players.
Read more about the user interface at
and about the configuration at
The example organisation viewed in figure 1 can be described as:
Emergency Alarm Centre
The top layer is a computer-controlled actor that can be viewed as an emergency alarm centre.
It can send textual messages to the staff. The goal of the alarm centre is to let the staff
acquire information from a position higher up in the emergency hierarchy.
The alarm centre can be viewed as a task assignor.
The staff works strategically on a higher-order time scale by trying to understand the
current situation and predict future critical situations.
Their assignment is to command and control the fire-fighting organisation.
This means that they should collect information from the fire-fighting unit chiefs so
that they acquire an awareness of the situation.
On this basis they plan and transmit orders to the fire-fighting unit chiefs
in order to direct and co-ordinate actions in the organisation.
The staff functions as decision maker only and does not operate directly on the system.
Fire-fighting Unit chiefs
The fire-fighting unit chiefs control the ground units,
the fire-fighting units and the reconnaissance persons.
The main responsibility of the fire-fighting unit chiefs is to
follow the commands from the staff and extinguish fire.
They are also responsible for informing the staff on what they see,
do and plan to do.
At all times a users see different parts of the map,
depending on where the ground units that they are controlling are.
The fire-fighting units can move around in the environment and extinguish fire.
The fire-fighting unit position and the fire status around the unit
are displayed on the fire-fighting unit chief's map, see figure.
The fire-fighting units are controlled by mouse commands on the controllers map.
The external actors are computer-simulated and scenario-controlled
actors outside the hierarchical organisation.
They represent persons such as civilians or other organisations
and can send textual messages to the staff or fire-fighting unit chiefs.